Kanzi Studio plugins extend the functionality of Kanzi Studio and run in Kanzi Studio. Use a Kanzi Studio plugin to:
You can present a Kanzi Studio plugin either:
The Kanzi Studio plugin interface is provided as a .NET framework assembly. You can find it in <KanziInstallation>/Studio/Bin/PluginInterface.dll. The plugin interface provides access to data and commands in Kanzi Studio.
To develop a Kanzi Studio command plugin:
To find detailed information about the Kanzi Studio plugin interface see:
Here you create the base for a Kanzi Studio command plugin where you then add functionality that extends the functionality of Kanzi Studio.
To create a Kanzi Studio command plugin:
System.ComponentModel.Composition
.In the Solution Explorer right-click the project name, select Properties, and:
Class1.cs
file and add the using directive for the System.ComponentModel.Composition
and the Kanzi Studio plugin interface:using System.ComponentModel.Composition; using Rightware.Kanzi.Studio.PluginInterface;
PluginCommand
interface, use the export attribute to tell Kanzi Studio that the .dll is a plugin. In this example, you implement the plugin command in the Class1
class.[Export(typeof(PluginContent))]
Class1
class to implement the PluginCommand
interface, which you implement in the Class1
class. Kanzi uses this class to create the plugin command.public class Class1to
public class Class1 : PluginCommand
PluginCommand
interface.PluginCommand
, click , and select Implement Interface.throw new NotImplementedException();
Make sure that your plugin handles all its internal exceptions and does not let them reach the Kanzi Studio interface.
For example, set the functions in theClass1
class to:CommandPlacement
function to set the menu name of the plugin, and where you want to show the command to launch the plugin:
ContextMenuPlacement.NONE
.ContextMenuPlacement.PROJECT_ITEM
.public CommandPlacement CommandPlacement { get { return new CommandPlacement("myPluginMenu", ContextMenuPlacement.NONE, false, null); } }
To hide a plugin from the main and context menus, set the CommandPlacement
function to return null
.
For example, hide a plugin when you want to execute a plugin command only by using a script to run Kanzi Studio commands. See Automating Kanzi Studio tasks.
public CommandPlacement CommandPlacement { get { return null; } }
Name
function to set the internal name of your plugin. Kanzi uses the internal name of the plugin so that you can change the display name of your plugin without additional changes to the plugin.public string Name { get { return "Internal plugin name"; } }
DisplayName
function to show the plugin name in the Kanzi Studio menu where you can launch the plugin.public string DisplayName { get { return "Plugin display name"; } }
Description
function to set a brief description of what your Kanzi Studio plugin does. Kanzi Studio shows this description as a tooltip when a user hovers the mouse pointer over the plugin name in the menu.public string Description { get { return "A tooltip with short description of what the plugin does."; } }
CanExecute
function to set whether users can launch your plugin, and where they can launch your plugin:
false
, Kanzi Studio shows the plugin in the main menu and the context menu, but users cannot launch the plugin.true
, users can launch the plugin.Kanzi Studio provides the KanziStudio
object to plugins. The KanziStudio
object is the root object for data access and provides the current project, available commands, global undo and redo, and events related to project opening and closing.
For example, use this to enable the command only when a Kanzi Studio project is open
private KanziStudio studio; public bool CanExecute(PluginCommandParameter parameter) { return this.studio != null && this.studio.ActiveProject != null; }
Execute
function the code you want your plugin to run.public void Execute(PluginCommandParameter parameter) { studio.Log("Hello world!"); }
Initialize
function to place studio
to a member variable.public void Initialize(KanziStudio studio) { this.studio = studio; }
Here you created just the base structure for your Kanzi Studio plugin, which only prints a message to the Kanzi Studio Log window. To make your plugin do more than that, add the code that you want your plugin to run to the Execute
function. See Adding functionality to your Kanzi Studio command plugin and Add multiple commands to your Kanzi Studio command plugin.
To further develop your Kanzi Studio plugin, see Overview of Kanzi Studio plugin interface and Kanzi Studio plugin interface API reference.
To build and run a Kanzi Studio plugin:
Copy the Kanzi Studio plugin .dll to the %ProgramData%\Rightware\<KanziVersion>\plugins directory.
If the plugins directory does not exist in %ProgramData%\Rightware\<KanziVersion>, create it.
In Windows Explorer create a shortcut from your Kanzi Studio plugin dll file and move the shortcut to the %ProgramData%\Rightware\<KanziVersion>\plugins directory.
When you build the plugin, you can see in the Output window the location where Visual Studio stored the plugin dll file.
After you create the base for a Kanzi Studio command plugin, add functionality to your plugin so that it does something useful. Here you create a plugin that deletes all Empty Node nodes that do not have child nodes.
To delete Empty Node nodes without child nodes using a Kanzi Studio plugin:
PluginCommand
interface.Execute
function write the code that your plugin executes when you invoke the plugin command.Execute
function:// Your plugin executes the content of this function. Place your plugin code here. public void Execute(PluginCommandParameter parameter) { var items = parameter.Items; // Print to the Kanzi Studio Log window. studio.Log("Deleting all Empty Node nodes without child nodes"); // When executing from the main menu, items passes empty value as a parameter. // When executing from the context menu, items passes the selected items as a parameter // (even when multiple items are selected). if (items != null && items.Any()) { // If executed from the context menu, start the function that traverses // the scene graph from the node where it is executed. TraverseTree(items); } else { // Check that a project is opened. if (studio != null && studio.ActiveProject!= null && studio.ActiveProject.Screen != null) { // If executed from the main menu, starts the function that traverses // the scene graph from the first child of the Screen node. TraverseTree(studio.ActiveProject.Screen.Children); } } } // TraverseTree function traverses the scene graph from the node where you launch the plugin. private void TraverseTree(IEnumerable<ProjectItem> items) { foreach (var item in items.ToArray()) { // If the node is an Empty Node 2D or Empty Node 3D and does not have // any child nodes, delete it. if ((item is EmptyNode2D || item is EmptyNode) && !item.Children.Any()) { // Delete the project item using a command. This enables you // to undo the action performed by the plugin. studio.Commands.DeleteProjectItem(new ProjectItem[] { item }); } // Traverse the children of the current node. else if (item.Children.Any()) { TraverseTree(item.Children); } } }
CanExecute
function set where and how you can invoke the plugin command in Kanzi Studio.public bool CanExecute(PluginCommandParameter parameter)
{
// Allow running the plugin command from the context menu only when a single node in the scene
// graph is selected. Zero items are called when executing the plugin from the main menu,
// which sets the plugin to start traversing the scene graph from the first child node of
// the Screen node.
var items = parameter.Items;
return items != null && items.Count() <= 1;
}
To further develop your Kanzi Studio plugin, see Overview of Kanzi Studio plugin interface and Kanzi Studio plugin interface API reference.
After you create the base for a Kanzi Studio command plugin, add functionality to your plugin. You can create a Kanzi Studio command plugin that implements multiple commands. Here you create a plugin with commands that:
The plugin finds and removes from the active project invalid kzb URLs that point to resources in the same project or a loaded referenced project.
To log invalid kzb URLs in a Kanzi Studio project:
InvalidKzbUrlFinder
that has a class named ListInvalidKzbUrls
which implements the PluginCommand
interface:using System.ComponentModel.Composition; using Rightware.Kanzi.Studio.PluginInterface; namespace InvalidKzbUrlFinder { [Export(typeof(PluginContent))] public class ListInvalidKzbUrls : PluginCommand { private KanziStudio studio; public void Initialize(KanziStudio studio) { this.studio = studio; } // Show the plugin command in the Kanzi Studio main menu named Kzb URL Checker. public CommandPlacement CommandPlacement => new CommandPlacement("Kzb URL Checker", ContextMenuPlacement.NONE, false, null); // Set the internal name of the plugin command. This enables you to change the display // name of your command without additional changes to the plugin. public string Name => "LogInvalidKzbUrls"; // Set the command name in the Kanzi Studio main menu. public string DisplayName => "Log Invalid Kzb URLs"; // Set the tooltip for the command. public string Description => "Prints to the Log the invalid kzb URLs in the active project."; public bool CanExecute(PluginCommandParameter parameter) { return studio?.ActiveProject != null; } } }
PluginCommand
interface add the functions that get from the kzb URL of a resource the name of the project that contains the resource.public static Project GetProjectFromKzbUrl(Solution solution, string urlCandidate) { Project result = null; foreach (var project in solution.Projects) { var projectName = project.Name.Replace(" ", "_").ToLowerInvariant(); if (urlCandidate?.StartsWith("kzb://" + projectName) == true) { result = project; break; } } return result; } public Project GetProjectFromKzbUrl(string urlCandidate) { return GetProjectFromKzbUrl(studio.Solution, urlCandidate); }
System.Linq
namespace.Enumerable.Where
method.using System.Linq;
PluginCommand
interface add a function that checks whether a kzb URL points to an existing resource.public static bool IsValidKzbUrl(Solution solution, Project project, string kzbUrl) { var result = false; if (GetProjectFromKzbUrl(solution, kzbUrl) == project) { var projectNameInKzbFormat = project.Name.Replace(" ", "_").ToLowerInvariant(); var itemPath = kzbUrl.Substring(("kzb://" + projectNameInKzbFormat + "/").Length); ProjectItem currentItem = project; var parts = itemPath.Split('/').Where(x => !string.IsNullOrEmpty(x)); foreach (var part in parts) { currentItem = currentItem.GetChild(part); if (currentItem == null) { break; } } result = currentItem != null; } return result; }
PluginCommand
interface add a function that prints the invalid kzb URLs to the Log.private int LogKzbUrls(ProjectItem item, int count) { foreach (var projectItem in item.Children) { var properties = projectItem.Properties; foreach (var property in properties) { var propertyValue = projectItem.Get(property); var nodeResource = propertyValue as ResourceReferenceBase; if (nodeResource != null) { var project = GetProjectFromKzbUrl(nodeResource.ResourceID); if (project != null && !IsValidKzbUrl(studio.Solution, project, nodeResource.ResourceID)) { studio.Log($"Invalid kzb URL \"{nodeResource}\" found in the \"{property.DisplayName}\" property of \"{projectItem.Path ?? projectItem.Name}\"."); count++; } } } count = LogKzbUrls(projectItem, count); } return count; }
Execute
function of the class that implements the PluginCommand
interface write the code that your plugin executes when you invoke the plugin command. public void Execute(PluginCommandParameter parameter)
{
studio.Log("Finding invalid kzb URLs...");
// Call the function that prints the invalid kzb URLs to the Log.
var count = LogKzbUrls(studio.ActiveProject, 0);
studio.Log($"This project contains {count} invalid kzb URLs.");
}
To remove invalid kzb URLs from a Kanzi Studio project:
PluginCommand
interface.RemoveInvalidKzbUrls
:using System.ComponentModel.Composition; using Rightware.Kanzi.Studio.PluginInterface; namespace InvalidKzbUrlFinder { [Export(typeof(PluginContent))] class RemoveInvalidKzbUrls : PluginCommand { private KanziStudio studio; public void Initialize(KanziStudio studio) { this.studio = studio; } // Show the plugin command in the Kanzi Studio main menu named Kzb URL Checker. public CommandPlacement CommandPlacement => new CommandPlacement("Kzb URL Checker", ContextMenuPlacement.NONE, false, null); // Set the internal name of the plugin command. This enables you to change the display // name of your command without additional changes to the plugin. public string Name => "RemoveInvalidKzbUrls"; // Set the command name in the Kanzi Studio main menu. public string DisplayName => "Remove Invalid Kzb URLs"; // Set the tooltip for the command. public string Description => "Removes the invalid kzb URLs from the active project."; public bool CanExecute(PluginCommandParameter parameter) { return studio?.ActiveProject != null; } public void Execute(PluginCommandParameter parameter) { throw new NotImplementedException(); } } }
private int RemoveKzbUrls(ProjectItem item, int currentCount) { foreach (var projectItem in item.Children) { var properties = projectItem.Properties; foreach (var property in properties) { var propertyValue = projectItem.Get(property); var nodeResource = propertyValue as ResourceReferenceBase; if (nodeResource != null) { var project = ListInvalidKzbUrls.GetProjectFromKzbUrl(studio.Solution, nodeResource.ResourceID); if (project != null && !ListInvalidKzbUrls.IsValidKzbUrl(studio.Solution, project, nodeResource.ResourceID)) { projectItem.Set(property.Name, null); currentCount++; } } } currentCount = RemoveKzbUrls(projectItem, currentCount); } return currentCount; }
Execute
function write the code that your plugin executes when you invoke the plugin command.public void Execute(PluginCommandParameter parameter) { studio.Log("Removing invalid kzb URLs..."); // Call the function that removes the invalid kzb URLs. var removedCount = RemoveKzbUrls(studio.ActiveProject, 0); studio.Log($"Removed {removedCount} invalid kzb URLs from the project."); }
To further develop your Kanzi Studio plugin, see Overview of Kanzi Studio plugin interface and Kanzi Studio plugin interface API reference.
Overview of Kanzi Studio plugin interface
Kanzi Studio plugin interface API reference
Creating Kanzi Studio window plugins
Installing Kanzi Studio plugins